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The auther pointed to a blank card and said that was proof of employment. Their story has been changing about how they verified sources. They did 3 hit pieces that makes fox news look like news. The escapist doesn’t have the credibility for people to assume they had sources. Also we aren’t talking about allegation against the government. We aren’t talking about the press, rather The Escapist. It’s not that we don’t see or hear from those who are working on a game only that, like so much of the video strewn across the internet, we so rarely see the humans behind them. On a weekend where Chinese Room composer Jessica Curry posted about the toll game development can take on you, Gardiner helped illuminate a side of development that isn’t often seen. That pressure is immense and it takes its toll.
#STAR CITIZEN THE ESCAPIST SERIES#
It was a legacy genre banished to the past, like the General series of games or the wave of action-arcade flight games from Jane’s, MicroProse and others. Evochron Mercenary and total conversions of Freespace 2 were solid recommendations if you wanted an authentic space experience. It’s almost difficult to remember a climate where space sims were so out of vogue, but a time existed when Egosoft and X: Rebirth was considered one of the great hopes for those who wanted to fly around space. But anything that goes awry could result in them spending less later on. After all, we’re talking hundreds of thousands of individual backers. Any failure, or perceived failure, would be an astronomical slight against the careers of hundreds, Chris Roberts, but also for crowdfunding generally. Deep down most people, even if they’re not backers or fans of space sims in general, want Star Citizen to succeed.